Technical planning

Open Sourced Clent:

  • Define the browsing and operation specifications of metaverse, including subverse query, automatic jump, and interaction with wallet.
  • The meta client of class browser adopts HTTP 2.0 / 3.0 technology. Implement data caching only on the local client. Resources, code, and configuration are downloaded and run from the server
  • Achieve large-scale and efficient rendering of terrain, mountains, rivers, grass, forests, buildings, atmosphere, lights and special effect particles.
  • Efficiently generate and render large-scale NPC and monster actions.
  • Built in high-performance simple Newton physics engine and efficient path-finding algorithm.

Open Sourced Sever:

  • It supports the standard network protocols of HTTP 2.0 / 3.0, WS and MQTT, as well as the P2P protocol based on quic.
  • Built in high-speed database storage system to realize real-time data storage and avoid the impact caused by server downtime.
  • Servers form a large-scale cluster and can schedule computational power at any time.
  • Define the browsing and operation specifications of metaverse, including subverse query, automatic jump, and interaction with wallet.
  • Built in multithreading mode, easily support giant maps and efficient broadcast on the same screen.
  • Built in high-performance simple Newton physics engine and efficient path-finding algorithm.

Plug-in Component System:

  • Database and scene data plug-in component.
  • UI / UE plug-in components, which supports rapid definition and development of UI / UE.
  • Resourcepacks plug-in component.
  • Simple item plug-in component, including item generation and synthesis system.
  • Pixel box system plug-in (pixel box is the underlying basic component of sandbox world, which can be created and destroyed by players in real time).
  • Scene simulation plug-in component.
  • Combat system plug-in component.
  • Special effect particle plug-in comonent.

Editor Based on Plug-in Component System

  • UI / UE editor.
  • Object and resourcepacks editor.
  • Special effect particles and scene map editor, which can automatically generate large-scale terrain, mountains, rivers, grass, forests, biological communities, villages and cities.
  • Combat System editor.
  • Behavior editor.
Last modified 6mo ago
Copy link
On this page
Open Sourced Clent:
Open Sourced Sever:
Plug-in Component System:
Editor Based on Plug-in Component System: